Table Games 2018-10-11T12:47:10+00:00

Table Games

Table Games Bonus Sweepstakes

WIN YOUR SHARE OF $12,000 CASH!
Four winners will be selected at each
drawing to win $1,000 in CASH!

Earn entries August 18 – October 11 at a qualifying table game.

Drawing Saturday, October 12 • 6pm, 8pm and 10pm.

Earn entries on Mondays, Tuesdays and Wednesdays.  Must be a Player Rewards Club member to participate.
Winners must be present to win.  Visit the Player Rewards Club for details.

NEXT DRAWING

WIN YOUR SHARE OF $12,000 CASH!
Four winners will be selected at each
drawing to win $1,000 in CASH!

Earn entries October 15 – December 5 at a qualifying table game.

Drawing Saturday, December 8 • 6pm, 8pm and 10pm.

Earn entries on Mondays, Tuesdays and Wednesdays.  Must be a Player Rewards Club member to participate.
Winners must be present to win.  Visit the Player Rewards Club for details.

Video Lottery Agent for the Delaware Lottery. All games are lottery games controlled by the Delaware Lottery. You must be 21 to play. Play responsibly. If you or someone you know has a gambling problem, call the Delaware Council on Gambling Problems Helpline at 888-850-8888 – www.dcgp.org.

“Fortune Pai Gow Poker™ and Three Card Poker, is ™ trademarked and used under license from SHFL Entertainment, Inc.”

Table Games Rules

A card game where the object is for you to draw cards that total 21 or come closer to 21 than the dealer. All cards count at face value, except for the King, Queen and Jack which count as 10, and the Ace which counts as either 1 or 11. Every Player gets two cards, face up. The Dealer gets two cards, one card is face up and one facedown—the “hole” card. All cards are dealt from a shoe.

Once you have your two cards in front of you, you can choose to “stand” (draw no more cards), or take a “hit” (draw one or more cards) until you reach 21 or come as close as possible. However, if you go over 21, you “break” and automatically lose. A winning hand pays even money.

Now the Dealer acts on their hand according to the rules of the game. The Dealer must draw to 16 and stands on all 17’s or more when reached. At the end of the game, if your count is the same as the Dealer’s, it is a “push” (nobody wins). If the Player count is greater than the Dealer’s but does not exceed 21, or the Dealer’s count exceeds 21, the Player wins.

In the event your first two cards are an Ace and any ten-value card, the Dealer announces your hand as Blackjack. You will be paid at this time if the Dealer does not have Blackjack. If the Dealer’s hand is Blackjack, it is a push. A Player’s winning Blackjack is paid off at odds of 3 to 2. In the event the Player has Blackjack (2-card 21) and the Dealer draws to 21, the Blackjack is the winning hand and will be paid at odds of 3 to 2.

In the event the Player draws to 21 with more than 2 cards, the Dealer’s Blackjack is the winning hand.

PLAYER OPTIONS

Splitting Pairs If your first two cards are a pair with the same numerical value, you may split them into two hands, except for any two cards with a ten value such as K, Q, J and ten’s. You must bet the same amount as your original wager on each hand formed by splitting a pair. You must complete the play on your first hand before playing your second hand. However, you may double down on
each hand. If the split pair are Aces, you will receive only one card on each. Aces may be split one time for a total of two hands.

Resplitting of Pairs A player may split pairs three times for a total of four hands, Aces may be split one time for a total of two hands.

Doubling Down After you get your first two cards, you may make an additional wager up to the original amount except when
your first two cards total 21. When doubling down, you draw only one additional card.

Insurance If the Dealer’s face up card is an Ace, you may take insurance. To do this, you place a bet—no more than one-half your original bet—on the insurance line. If the Dealer’s hole card is a 10, Jack, Queen or King, you win your insurance bet at odds of 2 to 1. If the Dealer’s hole card is any other card, you lose your insurance bet. The Dealer collects all losing insurance wagers
before continuing the hand.

Even Money When a Player has Blackjack and the Dealer’s face up card is an Ace, you may choose to be paid even money for
the Blackjack in lieu of taking insurance.

Handling of Cards Players are not allowed to touch the cards.

Value of Player’s Hand The Player is responsible for the correct count of his or her hand.

Hand Signals The Player is responsible for the proper use of hand signals to indicate hit or stand. Other decisions may be made verbally.

Surrender As a Player’s point total is announced, after the first two cards have been dealt, they may elect to discontinue play of their hand for that round and surrender only one-half of their wager. If the Dealer’s second card results in a Dealer Blackjack, the Player’s entire wager will be collected by the Dealer. However, if the Dealer’s second card does not result in a Dealer Blackjack, then one-half of the player’s wager will be returned to the Player.

All small.  All tall, Make ’em all.

Bonus Craps is a set of three independent proposition wagers that
seamlessly integrate with your existing Craps game. Players may
choose to make one or more Bonus Craps wagers after any 7 rolls
(winning or losing 7’s).

HOW TO PLAY

ALL SMALL wins if 2, 3, 4, 5 & 6 roll before any 7.

ALL TALL wins if 8, 9, 10, 11 & 12 roll before any 7.

MAKE’EM ALL wins if ALL SMALL and ALL TALL roll
before any 7.

All Bonus Craps wagers lose when 7 is rolled.

Each number is printed on the layout and is covered
with a lammer as the numbers are rolled. As soon as
all the numbers are covered for a particular wager,
the bets are paid and it can be reopened to new bets.

SIDE BET                             PAYTABLE
All Small                                      30 to 1
All Tall                                         30 to 1
Make’em All                            150 to 1

Three Card Poker Progressive is a new and exciting variation to poker.
Each Player and the Dealer receives three cards.

RANK OF HANDS (highest to lowest)

Straight Flush 3 cards of the same suit in consecutive rank
Three of a Kind 3 cards of the same rank, regardless of suit
Straight 3 cards of consecutive rank, regardless of suit
Flush 3 cards of same suit, regardless of rank
Pair 2 cards of same rank, regardless of suit

When comparing two hands that are of identical poker hand rank, the hand that contains the highest ranking card shall be considered the highest ranking hand. (If the hands are identical after this application, the hand shall be considered a push.)

WAGERS
1) Place an ANTE wager to play against the Dealer ONLY.
2) Place a PAIR PLUS and ANTE wager to play both against the posted payout and against the Dealer.

To play against the Dealer, you must make an ANTE wager, prior to the Dealer announcing “no more bets.” After viewing your three cards, you have the option to either place a PLAY wager equal to the ANTE wager or forfeit your ANTE and if applicable, your PAIR PLUS wager. The Dealer must have Queen High or Better to play.

If the Dealer’s hand does not contain a Queen High or Better, your ANTE wager wins 1 to 1 and your PLAY wager is returned. If the Dealer’s hand contains a Queen High or Better and the Player’s hand beats the Dealer’s hand, the PLAY wager is paid 1 to 1 and the ANTE wager is paid 1 to 1. In the event of the TIE, then it is PUSH and wagers are returned.

The PAIR PLUS wager allows you to bet the ranked value of the hand against the posted payout and is NOT in competition against the Dealer’s hand. This Pair Plus bet may be played independently and does not have to be the same amount as the ante wager.

The payout for the Pair Plus wager shall be as follows:
Straight Flush 40 to 1
Three of a Kind 30 to 1
Straight 6 to 1
Flush 3 to 1
Pair 1 to 1

ANTE BONUS
A Player placing an ANTE wager and a PLAY wager shall be paid an automatic ANTE BONUS if the Player’s hand consists of the following:
Straight Flush 5 to 1
Three-of-a-Kind 4 to 1
Straight 1 to 1

PROGRESSIVE
Three Card Poker Progressive is a $1 side bet with a Progressive Jackpot. Envy bonus will be paid to all Players at the table for AKQ suited and higher.

AKQ of Spades 100%
AKQ Suited 500 to 1
Straight Flush 70 to 1
Three of a Kind 60 to 1
Straight 6 to 1

**If the Player makes a ANTE wager and a PAIR PLUS wager but fails to make a PLAY wager, the Player shall forfeit both the ANTE wager and the PAIR PLUS wager. Only Players who are seated may wager at the game. Once a Player has placed a wager and received cards, that Player must remain seated until the completion of the round of play.

CHASE THE FLUSH

Chase the Flush is an exciting new card game. Players and the Dealer receive three hole cards which they combine with four community cards to make the longest possible seven-card flush. Card rankings Ace (high) – 2 (low) are used to break ties between hands with the same number of flush cards.

HOW TO PLAY

Make an Ante and X-Tra Bonus wager to begin the game. Both bets must be equal.
After receiving three hole cards, Players can either bet 3x their Ante or check.
After seeing the two-card flop, Players can either bet 2x their Ante or check.
After seeing the Turn and River cards, Players can either bet 1x their Ante or fold.
The Dealer qualifies with a 9 high three-card flush or higher. If the Dealer does not qualify, all remaining Antes push.
When the hands tie, the All In, Ante, and X-Tra Bonus bets push.

*See paytables for odds.

Extra Bonus: Wins when the Player wins with four or more cards of the same suit.
Same Suit: Wins if the Player has a four-card flush or higher. Player does not have to win the hand to win the Same Suit Bonus.

 SAME SUIT WAGER
PAYTABLES OUTCOME                       PAYTABLE

6 or 7 Card Straight Flush                                  500 to 1
7 Card Flush                                                             400 to 1
5 Card Straight Flush                                            500 to 1
6 Card Flush                                                                  50 to 1
4 Card Straight Flush                                                20 to 1
5 Card Flush                                                                     5 to 1
4 Card Flush                                                                     1 to 1

X-TRA BONUS WAGER
PAYTABLES OUTCOME                          PAYTABLE

7 Card Flush                                                                   250 to 1
6 Card Flush                                                                      20 to 1
5 Card Flush                                                                         5 to 1
4 Card Flush                                                                         1 to 1
Other Push

CRAPS

One of the most popular and oldest games in America today is Craps.
It’s fast moving; it’s fairly easy to play and it’s exciting.

Come Out Roll   The first roll of the dice at the opening
of the game and the next roll of the dice after a decision with
respect to pass line bet and don’t pass bet.

Pass Line  A pass line wager is placed immediately prior to
the come out roll. You win on 7 and 11 and lose on 2, 3 or 12
on the come out roll. If any other number rolls, it’s your “point.”
If your point rolls before 7, you win. After the come out roll, if 7
rolls before your point, you lose and the dice move to the next
Player. Pass line bets cannot be placed, reduced or removed after
the point is established. This bet pays even money.

Don’t Pass Line A bet on this line is placed before the come
out roll, and plays the game in the reverse of the pass line. You lose
on the 7 and 11 and win on 2 and 3 on the come out roll. When 12
is rolled, it is a “push.” When 4, 5, 6, 8, 9 or 10 rolls, it is the point.
You are betting that 7 will be rolled before the point. This bet pays
even money. Don’t pass line bets cannot be placed or increased, but
may be removed or decreased, after a point is established. This bet
pays even money.

Come  You can bet on “come” at any time after the come out
roll. You can try for a new point at any time. You win on 7 and
11 and lose on 2, 3 and 12 on the roll immediately following
placement of the bet. If any other number rolls, it’s your “point.”
If your point rolls before 7, you win. If 7 rolls before your point,
you lose. A come bet cannot be reduced or removed after a
number is established for such bet.

Don’t Come Line A bet on this plays the game in reverse
of the come line. You lose on the 7 and 11 and win on 2 and 3
on the roll immediately following placement of the bet. When
12 is rolled, it is a push. When 4, 5, 6, 8, 9 or 10 rolls, it is your
point. You are betting that 7 will be rolled before the point.
When a point is established, the bet will be placed behind that
number. This bet pays even money. Don’t come bets cannot be
placed or increased, but may be removed or decreased after a
point is established. This bet pays even money.

Odds An additional wager in support of a pass line or come bet.
Also, an additional wager in support of a don’t pass or don’t come bet.
These wagers may be made anytime after the come out roll. Odds are
listed in the payout chart. Come odds are inactive on the come out roll
unless called “on” by the Player. Players may wager up to 5 times their
flat bet on pass line and come bet odds.

Field You can bet on every roll of the dice. If 2, 3, 4, 9, 10, 11 or 12
rolls, you win. All the numbers pay even money except 2 and 12 which
pay double. If 5, 6, 7 or 8 rolls, you lose. The field is a one roll bet.

Place Bets On a “place bet,” you can bet on 4, 5, 6, 8, 9, 10 at
any time. If your number rolls before 7, you win according to the odds
payout chart. If 7 rolls before your number, you lose. Place bets are
inactive on the come out roll unless called “on” by the Player.

Buy Bets Buy Bets are exactly the same as “place bets” except by
paying a 5% commission on the buy bet, you receive the true odds as
shown on the chart. Buy bets are inactive on the come out roll unless
called “on” by the Player. A “buy” button denotes this bet.

Lay Bets You may lay a bet against 4, 5, 6, 8, 9 or 10 at any time.
In order to do so, you must pay a 5% commission based on what you
would win. Check the chart for the payoffs. A “lay” button denotes
this bet.

Proposition Bets These are one roll bets, except for “hard
ways.” The Dealer will place all “proposition” bets on the next roll of
the dice–again, except for hard ways. Unless you request otherwise,
winning bets remain in action. A description of the proposition bets
are as follows:

Any 7   You can bet “any 7” on any roll of the dice. When 7 rolls,
you win and are paid 4 to 1, if any other number rolls, you lose. This
is a one roll bet.

Any Craps You can bet on any roll of the dice. If 2, 3 or 12 rolls
you win and are paid 7 to 1. If any other number is rolled, you lose.
This is a one roll bet.

Hard Ways There are four “hard ways” combinations. Hard
four (two 2’s), hard six (two 3’s), hard eight (two 4’s) and hard ten
(two 5’s). You can bet the combination you want at any time. For
instance, if you bet the hard six (two 3’s) you win when that rolls
before 7 or an “easy six” (5 and 1 or 4 and 2). Hard ways pay high
odds as listed in the payout chart. Hard ways are inactive on the
come out roll unless called “on” by the Player.

The Horn (2, 3, 11, and 12) Here you bet on a combination
of four numbers. If any of these numbers are rolled, you win. If any
other number is rolled, you lose. One-fourth (1/4) of the horn bet
is bet on each of the individual numbers, (2, 3, 11 and 12). If any
other number is rolled, you lose. This is a one roll bet.

Horn High Bets There are four “horn high” combinations,
horn high 2 (Aces), horn high 3 (Ace-Deuce), horn high 11 and
horn high 12 (two 6’s). If 2, 3, 11 or 12 rolls, you win; if any other
number rolls, you lose. This is a one roll bet. How this differs from a
horn bet is that one-fifth (1/5) of the horn high is bet on each of the
individual horn numbers (2, 3, 11, 12), with an additional one-fifth
(1/5) of the bet on the designated horn high number (high horn 11:
two fifths (2/5) of the bet on 11, one-fifth (1/5) on 2, one fifth (1/5)
on 3 and one-fifth (1/5) on 12).

2, 3, 11 or 12 You can bet on 2, 3, 11 or 12 individually.
They are one roll bets. The winning payoff on 2 or 12 is 30 to 1.
The winning payoff on 3 or 11 is 15 to 1. If any number other than
that number bet rolls, you lose.

The World (2, 3, 7, 11, and 12) Here you bet on a combination
of five numbers. If any of these numbers are rolled, you win.
If any other number is rolled, you lose. One-fifth (1/5) of The World
bet is bet on each of the individual numbers, (2, 3, 7, 11 and 12).
If any other number is rolled, you lose. This is a one roll bet.

Hot Roller Craps is a new bonus wager for the game of Craps.

OBJECT OF THE GAME
Hot Roller Craps is a new bonus wager for Craps. The wager must be made on come-out roll and wins if at least two
number combinations are rolled before a seven and is lost otherwise.

NUMBER COMBINATIONS


To roll a Number Combination, the Player must roll all dice combinations for that number.

EXAMPLES

Number 4 – Player must roll {1,3} and {2,2}

Number 5 – Player must roll {1,4} and {2,3}

Once a seven is rolled, the wager is paid on how many combinations are rolled.

HOT ROLLER PAYOUTS
Any 2 Number Combination 5 to 1
Any 3 Number Combination 10 to 1
Any 4 Number Combination 20 to 1
Any 5 Number Combination 50 to 1
Any 6 Number Combination 200 to 1

THE #1 BLACKJACK SIDE BET IN THE WORLD!
Lucky Ladies is recognized as the most successful proprietary casino table game enhancement in the history of gaming! Players wager on whether their first two cards will equal 20… that’s it!

HOW TO PLAY
After placing the initial blackjack wager, Players have the option of placing a “Lucky Ladies” subsequent wager. Players will win the subsequent wager when the first two cards dealt equal 20. Please refer to the paytable below.

FIRST TWO CARDS
Queen of Hearts Pair. . .  1,000 to 1
Queen of Hearts Pair. . .  125 to 1
Matched 20. . .  19 to 1
Suited 20. . .  9 to 1
Any 20. . .  4 to 1

Only highest payout paid per player. Matched 20 is two identical cards. *$25,000 is the aggregated payout limit for each round. If more than one Player at the table has a winning hand of Queen of Hearts Pair and the Dealer Blackjack, each Player shall share the maximum payout amount proportionately to the amount of their respective wagers.

A Player may make an optional bonus wager on whether they will
Match the Dealer or not.

THE PLAY
Each Player who has placed a blackjack wager may make a Match the Dealer bonus wager prior to the first card being dealt. After the initial two cards have been dealt to each Player and the Dealer, if the Player has matched any of their cards to the Dealer’s they will win the bonus based on the chart below.

SIX (6) DECKS
2 Suited Matches 22 to 1
1 Suited/Unsuited Match 15 to 1
1 Suited Match 11 to 1
2 Unsuited Match 8 to 1
1 Unsuited Match 4 to 1

EIGHT (8) DECKS
2 Suited Matches 28 to 1
1 Suited/Unsuited Match 17 to 1
1 Suited Match 14 to 1
2 Unsuited Match 6 to 1
1 Unsuited Match 3 to 1

CAJUN STUD

The object of the Game is to get a five card poker hand consisting
of a pair of 6’s or better.

You make an initial Ante bet to receive two hole cards. Upon reviewing
your two hole cards, you may Raise or Fold. If you Raise, you may
Raise 1x or 3x your Ante bet. The Dealer then reveals the 3rd card in
the community board. You may now Fold or Raise 1x to 3x on the 4th
card betting spot. The Dealer reveals a 4th card on the community
board to improve your hand. Finally, you may Fold or Raise your hand
1x to 3x on the 5th card spot. The Dealer reveals the 5th (final card)
and pushes (ties) to everyone who has a pair of 6’s to 10’s, also paying
out to everyone who has a pair of Jacks or better. Hands of two pair or
better pay out additional bonuses.

WAGERS

Board Bonus
Make this bet to win if the 3 community cards consist of one pair or better.
See posted paytables for payouts.

Pocket Bonus
Compare your two Pocket Cards with the posted paytable for a
generous reward.

Lo Ball
Have bad hand? Make this wager and get paid odds if your hand
is 7-high thru Jack-high.

Ante
Make this wager to receive cards to play against the posted paytable.
Pushes on 6’s – 10’s, and wins with Jacks or better.

Raise
You may Raise 1x or 3x your Ante bet to win with Jacks or better
or push with 6’s – 10’s.

click here to view more information

 

PAI GOW POKER

Pai Gow Poker combines elements of the ancient Chinese game of
Pai Gow and the American game of Poker. The game is played with
a traditional deck of 52 playing cards, plus one Joker.

JOKER
The Joker can be used only as an Ace, or to complete a
straight, a flush, a straight flush or a royal flush.

OBJECT OF THE GAME
Your two-card hand must rank higherthan the Dealers twocard
hand and your five-card hand must rank higher than the
Dealers five-card hand. If the Player’s two-card and five-card
hand wins, the Player will be paid the same amount wagered
less a 5% commission. The Dealer will collect the commission
when the winning wager is paid. Should one hand rank exactly
the same as the Dealers hand, this is a tie. Ties are also called
copy hands, and the Banker wins all copy hands.
If you win one hand but lose the other, this is considered a
“push.” In push hands no money is won or lost.

RANKING THE HANDS
Each Player at the table is dealt seven cards, which the Player
arranges to make two hands; a two-card hand and five-card
hand. Pai Gow Poker is essentially two separate poker hands
according to traditional poker rankings. Thus, the highest twocard
hand would be two Aces, and the highest five-card hand is
five Aces (four Aces and the Joker). The five-card hand must be
higher than the two-card hand.

PLAYING THE GAME
The Dealer or any Player may be the Banker. Before a Player may be permitted to bank a round of play, the Dealer shall determine that:

1. The Player must have placed a wager against the Dealer during the last round of play in which there was no Player banking the game.
2. The Player has sufficient gaming chips on the table to cover all of the wagers placed by other Players at the table for that round of play.

All Players bet against the bank. (The bank is offered to each Player and each Player may accept or pass, in which case the bank is offered to the next Player. The Dealer will always take the bank in turn.) The Banker will be identified by a white plastic marker with black lettering.

Delaware Park may play the game of Pai Gow Poker with a computerized random number generator that automatically selects and displays a number from 1 through 7 inclusive. Each Player then arranges their cards into a two-card hand and a five-card hand.
The Dealer does not look at the cards until all Players and or Player Banker have set a low and high hand and placed the two hands facedown on the appropriate area of the layout, the Player may not touch the cards again. The Dealer then turns their cards over and sets their hand in front of the tray face up.

The Player Banker’s hand is compared to the Dealer’s hand first (See OBJECT OF THE GAME).

Winning hands are left lying face up next to the betting circle. For losing hands, the wager is picked up by the Dealer and the cards are placed in the discard holder. If the Player wins one hand and loses the other, this is considered a push. No money exchanges hands and the cards are placed in the discarded holder.

HOUSE WAY
No Pair
Use the highest card in the high hand. Use the second and third highest ranked cards for the second highest hand.

One Pair
Always use the pair as the high hand and use the highest ranking cards for the lowest ranking hand.

Two Pairs
Low = 2, 3, 4, 5, 6
Medium = 7, 8, 9, 10
High = J, Q, K, Ace

Low + Low/Low + Medium = always split unless there is an King or Ace to play in the second highest hand.
Low + High/Medium + Medium = always split unless there is an Ace to play in the second highest hand.
Medium + High/High + High = always split.

Three Pairs
Always play the highest pair in the top hand.

Three of a Kind
Always keep, unless Aces, then play one of the Aces top hand.

(Two) Three of a Kind
Play pair of the highest three of a kind for the top hand.

All Straights, Flushes, Straight Flushes, Royal Flushes
with No Pair
When choosing whether to play a straight, flush or straight flush, play the category that will allow the highest two cards to be played in the front.

with 6th or 7th Card
Play the lower Straight or Flush in the high hand in order to place the highest cards in the top hand.

with One Pair
Play pair in top hand only if a straight or flush can be preserved.

with Two Pair
Use the Two Pair Rule

with Three Pair
Use the Three Pair Rule

with Three of a kind
Play the pair in the top hand.

with Full House
Use Full House Rule.

Full House Rule
Always split, play pair in the top hand.

Three of a Kind & Two Pair
Play the highest pair in the top hand.

Two/Three of a Kind
Play highest rank cards as pair in the top hand.

Four of a Kind
Low = 2,3,4,5,6 – Never Split
Medium = 7,8,9,10 – Split, unless Ace can be played on top hand
High = J,Q,K, Ace – Always Split

Four of a Kind/Pair
Play the pair in the top hand.

Five Aces
Always split, playing a pair of Aces in the top hand.

Highest Straight
A, K, Q, J, 10

Second Highest Straight
A, 2, 3, 4, 5

Poker has many game variations, all following a similar pattern of play and generally using the same hand ranking hierarchy.

Flop Games
Players are dealt their hole cards. Round of betting. Three community cards are dealt face up in the center of the table (Flop). Round of betting. Another community card is dealt (Turn). Round of betting. One more community card is dealt (River). Round of betting. The Player makes their best five card hands out of the seven cards available.

Hold’em
Each Player receives two down cards. The Player makes their best five card hand out of the seven cards available. The Player with the highest ranking five card hand out of the seven cards available wins the pot.

Omaha
Each Player receives four down cards. The Player makes their best five card hand out of the seven cards available. The Player must use two of their down cards. The Player with the highest ranking five card hand out of the seven cards available wins the pot.

Stud Games
Players are dealt two down cards and one up card followed by a round of betting. Player receives three additional up cards with a round of betting between each dealt card. Player receives one down card followed by a round of betting. The Player makes their best five card hand out of the seven cards available.

Seven Card Stud
For the first round of betting, the Player with the lowest ranking card showing begins the action with a forced bring in bet. For all other rounds the Player with the highest ranking up cards begins the action. The Player with the highest ranking five card hand out of the seven cards available wins the pot.

Seven Card Stud, Eight or Better
Identical to Seven Card Stud, except that half of the pot will go to a qualifying low hand. For a qualifying low, a Player’s hand must consist of five cards of different rank, eight or less.

Razz
For the first round of betting, the Player with the highest ranking card showing begins the action with a forced bring in bet.
For all other rounds, the Player with the lowest ranking up cards begins the action.
The Player with the lowest ranking five card hand out of the seven cards available wins the pot.

Hand Rankings
Royal Flush
Five high cards in sequence and of the same suit.
10 J Q K A all spades

Straight Flush
Five cards in sequence and of the same suit.
2 3 4 5 6 all hearts

Four of a Kind
Four cards of the same rank.
K K K K 5

Full House
Three cards of one rank and two of another rank.
9 9 9 J J

Flush
Five cards of the same suit.
A Q 7 5 2 all clubs

Straight
Five cards in sequence.
7 8 9 10 J

Three of a Kind
Three cards of the same rank.
7 7 7 Q 10

Two Pairs
Two cards of one rank and two cards of another rank.
J J 8 8 5

One Pair
Two cards of the same rank.
3 3 Q 6 2

High Card
Five cards of different rank. The sequence of cards ranked from highest to lowest is: Ace, King, Queen, Jack, Ten, Nine, Eight, Seven, Six, Five, Four, Three, Two. In Low Poker, all card rankings are reversed. Ace shall be played as low unless specified.

Want a game that moves quickly and gives you many ways to bet?
Then Roulette is for you.

In Roulette, you can bet straight up, which means your bet is on any of the 38 single numbers which include 0 and 00. Also, you can place combination bets–bets divided over a combination of adjoining numbers. Look at the Roulette table in the diagram. Here you see letters that represent the various types of bets in the game.
The chart shows their winning odds. For instance, if you placed an “A” type bet, it could be on the number shown, or any number on the table. Or, perhaps you want to place an “H” type bet. You can place it on the line adjoining 16, which pays on 16, 17 and 18.

Caution: Where you place your chip or chips on the Roulette table is very important because this determines your bet.

Use our diagram as your guide. It is the Player’s responsibility for proper placement. The Dealer spins the Roulette wheel in one direction and a small white ball in the opposite direction. Bets may be placed on the Roulette table until the Dealer announces “No More Bets.” When the ball comes to rest, the Dealer calls out the winning number and places a marker on it. First the table is cleared of losing wagers and then all winners are paid. During this time, please don’t touch the table. Wait until the Dealer announces, “Place Your Bets,” to put chips down.

If you’re wondering how your bet is kept separate from everyone else’s, it is because different colored chips are used. The value of the colored chips is determined by the Player when purchasing a stack or stacks of chips. The value of a stack of color is indicated by a numerical marker button placed on top of a chip of that color. These chips must be redeemed before you leave that particular table.

OUTSIDE BETS
B. Column Bet 2 to 1 Any number on that vertical column
C. Any Dozen 2 to 11 thru 12, 13 thru 24, and 25 thru 26
D. Red or Black 1 to 1 Any red or black number
E. 1–18 or 19–36 1 to 1 Any number 1–18 or 19–36
F. Even or Odd 1 to 1 Any odd or even number

INSIDE BETS
A. Straight Up 35 to 1 Any one number including 0 and 00
G. Split 17 to 1 Pays off on either 11 or 12
H. Street 11 to 1 Pays off on 16, 17, or 18
I. Corner 8 to 1 Pays off on 19, 20, 22 or 23
J. Topline 6 to 1 Pays off on 0, 00, 1, 2 or 3
K. Line 5 to 1 Pays off on 31, 32, 33, 34, 35 or 36
L. 0/00 Split 17 to 1 Pays off on 0 or 00
M. Same as L, this is a courtesy wager for customers to bet on 0 and 00

More ways to win!
The fun is back with Spanish 21. This game uses Spanish Decks Ace – 9, Jack, Queen, King (no 10’s).

PLAYER BLACKJACK
Always beats Dealer blackjack – pays 3/2

PLAYER TOTAL OF 21
Always beats Dealer’s total of 21, pays up to 3-1*
(*based on the combination Player receives)

PAIR SPLITTING
Player may split cards of equal value including Aces creating up to 4 hands. Hitting and doubling of split hands, including Aces, is allowed.

DOUBLE DOWN
Double with 2 or more cards, on any total, including after splitting. No bonuses will be paid on double down hands.

DOUBLE DOWN RESCUE
After doubling if a Player is not happy with his non-busted hand, he may rescue (take back) the last doubled portion of the bet, forfeiting the original wager.

BONUS 21 PAYOFFS
5 Card 21 Pays 3-2
6 Card 21 Pays 2-1
7+ Card 21 Pays 3-1
6-7-8 Mixed Pays 3-2
6-7-8 Suited Pays 2-1
6-7-8 Spaded Pays 3-1
7-7-7 Mixed Pays 3-2
7-7-7 Suited Pays 2-1
7-7-7 Spaded Pays 3-1

SUPER BONUS
Player holds suited 7-7-7 Dealer upcard any 7

$5-24 Bet WINS $1000

$25+ Bet WINS $5000

Envy Bonus – All other betting Players get $50. No side bet required. Splitting/Doubling voids Super Bonus.

MATCH THE DEALER
DESCRIPTION
In addition to the regular Spanish 21 bet, a Player can bet that either or both of his first two cards will exactly match the Dealer’s up card in rank. (for example: a four matches a four, a Jack matches only a Jack, etc.)

HOW TO PLAY
Player makes a Match the Dealer wager by placing a bet in the Match the Dealer circle. In order to play Match the Dealer, the Player must make a regular Spanish 21 bet.

FIVE BIG PAYOFFS
2 Suited Matches Pays 24-1
1 Non-Suited & 1 Suited Match Pays 15-1
1 Suited Match Pays 12-1
2 Non-Suited Matches Pays 6-1
1 Non-Suited Match Pays 3-1